Each playing team shall consist of minimum 10 and maximum 12 Players. 7 Players shall take the ground at a time and the remaining 5 players are substitutes. Each team is mandatorily required to have 2 overseas players in their playing team.
a. Only in the case of a team fielding 10 players as their playing squad, a minimum of 1 overseas player shall be allowed in the squad.
ii. Duration of the match
The duration of the match shall be a minimum of 40 minutes divided equally in two halves of 20 minutes each along with 5 minutes interval between halves. The teams will change sides after the interval. The number of players for each team at the start of second half shall remain the same as it was at the end of first half.
a. Note: The last raid of each half of the match shall be allowed to be completed even after completion of the scheduled time as mentioned above.
iii. System of scoring
a. Each team shall score one point for every opponent out or put out. The side, which scores an ALL-OUT, shall score two extra points. The out and revival rule will be applicable.
b. Each team shall score one point for every bonus point awarded.
c. If the raider is caught when there are only 3 defenders or less, the defending team gets an additional bonus point. The total points awarded in such an instance are 2.
iv. Time Out
a. Each Team shall be allowed to take One “Time Out” of 90 Seconds each per match. Such time out shall be called for by the Captain, Coach or any playing member of the team with the permission of referee. During the time out, the Match clock will be paused and will restart on the commencement of the next raid which has to start on the blow of the whistle by the referee / umpire.
b. During time out the teams shall not leave the ground. In case of any violation a technical point shall be awarded to the opponent team.
c. Official Time out can be called for by the Referee / Umpire in the event of any injury to a player, interruption by outsiders, re-lining of the ground, or any such unforeseen circumstances. Match clock will be paused and will restart on the commencement of the next raid which has to start on the blow of the whistle by the referee / Umpire.
v. Coach Consultation
Each team will be allowed 1 In-Play Coach Consultation per half per match; wherein coaches can guide their teams without stoppage of play. The match clock will continue during such consultations. The operating procedure for In-Play Coach Consultations will be as follows:
a. In-Play Coach Consultations may be availed by Teams only when their team is engaged in a Raid on the opponent team. This consultation would be allowed a time-limit of 20 seconds, or till when the raid is completed; whichever ends first.
b. The coach desiring to provide In-Play Consultation to his team will request the Match Assistant Scorer deployed on his side of the playing area for the same.
c. The Assistant Scorer will identify the immediately available opportunity that can be availed to satisfy the request for In-Play Consultation from the said Coach. This will consist of 2 stages:
i. The Assistant Coach/Coach will identify a Raid by the opponent team during which the Coach desirous to provide the In-Play Consultation would be moved to a designated ‘Ready-to-Go’ spot near the ‘End-Line’ of his team’s playing half.
ii. The Coach will be allowed to step to a designated ‘Coach Hot-Spot’ closer to his ‘End-Line’, as soon as the opponent’s Raid is over (and his own team’s Raid starts). Now the Coach will have 20 seconds to instruct his team or till the end of his team’s Raid; whichever ends first. He must step back to the designated Ready-to-Go’ spot latest by the time the ongoing Raid by his own side gets over.
d. The consulting Coach will have to keep his body entirely within the ‘Coach Hot-Spot’ during his consultation. He will also have to finish his consultation within 20 seconds or by the time his team’s ongoing Raid into the opponent’s half gets over; whichever gets over first.
e. Failure to keep the consultation within these stipulations will make the Coach liable to a YELLOW Card.
a. Each team is allowed a maximum number of 5 substitutions per match with the permission of referee.
b. Substituted Players can be re-substituted by utilizing one of the remaining substitute chances out of the total 5 number of substitutions allowed in a match.
c. If any player is suspended or disqualified from the match, no substitution is allowed for that particular player. The team will play with less number of players.
d. Substitution is not allowed for players who are out.
e. Match clock will be officially stopped for this duration, which should not exceed 10 seconds. The exchange must take place just after a raider returns to his court, or during any other stoppage in play. All substitutions to be recorded by the official scorers and informed to the commentators.
f. In case a team has utilized all its 5 substitutes, and in the immediate raid after the final substitution, one of its players suffers an injury, in such an instance referee may choose to allow a substitute. However, the injured player will not be allowed to return and play in the remainder of the match.
vii. Bonus Point
a. One point shall be awarded to the raider when he crosses the bonus line. If the raider after crossing the bonus line is caught, the opponent team will also be awarded one point.
b. The Bonus line will be applicable when there are minimum 6 defenders on the court; the Referee/Umpire shall award the bonus point after completion of such raid by showing thumb upwards towards the side which scores.
c. If the raider while crossing the bonus line is caught then a point will be awarded to the defending team & No Bonus point shall be given.
d. If the raider after crossing the bonus line puts out one or more defenders, he will get the number of points scored in addition to the bonus point for crossing the bonus line.
e. The raider has to cross the bonus line to score the bonus point before touching the defenders or before he is caught by the defenders. The raider will not be awarded bonus point if he crosses the bonus line after a touch or struggle.
f. There shall be no revival of player for bonus point.
g. If player/players are suspended temporarily or disqualified from the match, then the team will play with less number of players. Such players will be counted to award Bonus point.
The team, which scores the highest number of points at the end of the match, shall be declared the winner.
ix. Arm/Forearm Sleeves:
a. GREEN: Top raider based on points earned per match
b. SAFFRON: Top defender based on points earned per match
c. NOTE: based on official scorer statistics
x. Tie in Knock Out / Playoff Matches
a. Extra time of 7 minutes will be awarded to decide the result of the match
b. The extra time of 7 minutes will be divided into 2 halves of 3 minutes each and a break of 1 minute in between the halves
c. The court and raid positions shall be the same as they were at the beginning of the match
d. Regular rules of play shall be followed
e. If at the end of extra 7 minutes, the game is still tied, Golden Raid rule will apply
xi. Golden Raid
- The referee / umpire will conduct a fresh toss. The team that wins the toss shall have the chance to raid i.e. “GOLDEN RAID”
b. Both the teams should field 7 Players in the Half
c. The baulk line shall be treated as Baulk Line Cum Bonus Line and all the Bonus point rules shall be followed
d. If the raider succeeds in crossing the baulk line cum bonus line he will get one point
e. After crossing the Baulk line cum Bonus line, if the raider puts out one or more defenders, he will get the number of points scored in addition to the one point scored by crossing the baulk line cum bonus line. No Bonus will be awarded if raider crosses the Bonus cum Baulk line after touch or struggle
f. The out or revival rule will not be applicable, only points scored will be counted
g. If player/players are suspended temporarily or disqualified during the Tiebreaker, the team will play with less number of players. Such players shall be counted to award Bonus point
h. If there is tie after the first Golden Raid, then the opponent team will get a chance for the Golden Raid
- The team which scores the leading point in the Golden Raid shall be declared the winner of the match
j. If the game is still tied after both teams have been given a chance of Golden Raid, the winner will then be decided by a toss
xii. League System
a. In the League System the team that wins the match will score 5 league points and the loser will score zero point, if the margin of victory is more than 7 points.
b. In the League System the team that wins the match will score 5 league points and the loser will score 1 point, if the margin of victory is 7 or less than 7 points.
c. In case of Tie both the sides will score 3 league points each.
d. Teams will be ranked based on points accumulated during the league.
e. Tie in league points:
i. Team to qualify for play-offs will be decided by the differential score calculated as the difference between total points won and total points conceded. Team with a higher differential score will qualify for play-offs.
ii. In case of a tie after differential:
1. Team to qualify for play-offs will be decided based on total number of ‘AWAY’ matches won. The team with a higher number of ‘AWAY wins’ will qualify for playoffs.
iii. In case of a tie in ‘AWAY wins’:
1. Team to qualify for play-offs will be decided by the differential between total points won in ‘away’ games and total points conceded in ‘away’ games calculated for both the teams that are tied. Team with a higher differential will qualify for playoffs.
iv. If still tied, a ‘Toss’ will decide the team to qualify for play-offs. The toss will be conducted by a technical official in the presence of the captains and coaches of the concerned teams
xiii. If owing to failure of light, heavy rains or any other unforeseen circumstances, a match cannot be completed; it shall be replayed in the next day. In case of replay, the players need not be the same for fielding a team.
xiv. In case of temporary suspension of the match, due to any reason, such match shall be continued with the same score and remaining time in the same session.
a. During the temporary suspension the players shall not leave their respective side of the court without the permission of the referee. If a team violates this rule a technical point will be awarded to the opponent team.
xv. All players playing shall ensure that they are not wearing any ornament or any item on their body which can lead to a potential injury to themselves or any of the opponents. This includes nails of which shall be closely clipped.
xvi. All players must have distinct jersey numbers which cannot be changed through the season. The font style and size shall be as specified in the commercial guidelines or circulated by the Pro Kabaddi Management. It is mandatory for all teams and players to adhere to the Team Kit guidelines.
xvii. Application of oil or any other substance to grease the body shall not be allowed.
xviii. Shoes are compulsory when the match is played on mat surface.
xix. Protest: All protests will be lodged in writing to the Technical committee along with a protest fee of Rs. 25000/- in cash within 30 minutes from the finish of the match. The Technical committee will take a decision in maximum 3 hours which will be final. In case the final decision does not change the original decision on which protest was lodged, the protest fee will be forfeited.
xx. Any unforeseen situation, dispute or any new situation not covered in the rules will be referred to the technical committee whose decision will be final and binding.